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Course Name | |
Code | Semester | Theory (hour/week) | Application/Lab (hour/week) | Local Credits | ECTS |
---|---|---|---|---|---|
Fall/Spring |
Prerequisites | None | |||||
Course Language | ||||||
Course Type | Elective | |||||
Course Level | - | |||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | ||||||
Course Coordinator | - | |||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | |
Learning Outcomes | The students who succeeded in this course;
|
Course Description |
| Core Courses | |
Major Area Courses | X | |
Supportive Courses | ||
Media and Managment Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Required Materials |
1 | Introduction: What is 3d Concept Design? | Concept design from the ground up by Kevin Crossley |
2 | Explaining the development process of concept design | The Skillful Huntsman: Visual Development of a Grimm Tale at Art Center College of Design |
3 | Elements of 2d design (positive and negative space,perspective,gravity,volume in space, color theory) | Wucius Wong Principles of Two-Dimensional Design |
4 | Human and animal proportions-anatomy | Anatomy Drawing School: Human, Animal, Comparative Anatomy |
5 | Character design basics | Designing with Pixar: 45 Activities to Create Your Own Characters, Worlds, and Stories |
6 | Conceptualizing Approaches | |
7 | Modeling sheet | |
8 | Understanding of three dimensional world | |
9 | Midterm | |
10 | The basics of 3d modeling (lathes and lofts, use of extrusion and bevel techniques in Maya) | Dariush Derakhshani Introducing Autodesk Maya 2016: Autodesk Official Press |
11 | Advance techniques -Planning modeling strategy in Maya and Zbrush | Autodesk Maya Press The Art of Maya: An Introduction to 3D Computer Graphics |
12 | Creating simple 3d models using Maya and Zbrush | Michael Ingrassia Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox |
13 | Introduction to Uvs and Uv unwrapping -laying out Uvs,apply texture and lighting | Jeremy Birn Digital Lighting and Rendering (3rd Edition) (Voices That Matter) |
14 | Development of the project | |
15 | Final Project Due | Presentations |
16 | Review of the Semester |
Course Notes/Textbooks | Science of Creature Design: understanding animal anatomy |
Suggested Readings/Materials | \\n\\nwww.zbrushcentral.com,www.cgfeedback.com,www.3dtotal.com |
Semester Activities | Number | Weigthing |
Participation | 10 | |
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments | 3 | 40 |
Presentation / Jury | ||
Project | 1 | 50 |
Seminar / Workshop | ||
Oral Exam | ||
Midterm | - | - |
Final Exam | - | - |
Total |
Weighting of Semester Activities on the Final Grade | 40 | |
Weighting of End-of-Semester Activities on the Final Grade | 60 | |
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Course Hours (Including exam week: 16 x total hours) | 16 | 4 | 64 |
Laboratory / Application Hours (Including exam week: 16 x total hours) | 16 | ||
Study Hours Out of Class | - | - | |
Field Work | |||
Quizzes / Studio Critiques | |||
Portfolio | |||
Homework / Assignments | 3 | 2 | |
Presentation / Jury | |||
Project | 1 | 2 | |
Seminar / Workshop | |||
Oral Exam | |||
Midterms | - | - | |
Final Exams | - | - | |
Total | 72 |
# | Program Competencies/Outcomes | * Contribution Level | ||||
1 | 2 | 3 | 4 | 5 | ||
1 | To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design (Multimedia, Photography, Graphic Design and Typography), | X | ||||
2 | To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey, | X | ||||
3 | To be able combine images and words creatively in order to convey visual ideas | X | ||||
4 | To attain a high level of complex problemsolving using a variety of design methodologies, | X | ||||
5 | To understand the principles of compositional space | X | ||||
6 | To have a clear understanding of creative art direction, | X | ||||
7 | To attain proficiency on the implementation of production standards and to be able to use Visual Communication Design related software and communication technologies. | X | ||||
8 | To have an advanced level knowledge and experience in photography and video production, including image processing, editing and postproduction techniques, | X | ||||
9 | By using a second foreign language at least on an intermediate level, to be able to follow the information in Visual Communication Design and communicate with colleagues, | X | ||||
10 | To have social and ethical awareness in the stages of creating, applying and evaluating the practices related to Visual Communication Design, and to act consciously and sensitively in the application of these values, | X | ||||
11 | To take responsibility both as an individual and as a team member in order to solve creatively the unexpected and unforeseen complex design problems encountered in the Visual Communication Design practices. | X | ||||
12 | To utilize the ability to evaluate and criticize acquired knowledge and skills, to diagnose ones individual educational needs, and undertake selfdirected and continuous education in the discipline. | X |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest