11111

COURSE INTRODUCTION AND APPLICATION INFORMATION


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Course Name
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
Fall/Spring
Prerequisites
None
Course Language
Course Type
Elective
Course Level
-
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives
Learning Outcomes The students who succeeded in this course;
  • 1) Will be able to crate 2d character designs and turntables for 3d modeling purposes
  • 2) Will be able to create concept designs that fulfill animation production needs
  • 3) will be able to translate 2d designs to 3d environment
  • 4) will be able to sculpt,texture,pose and render 3d models
  • 5) will be able to analyze various 3d techniques for entertainment fields
  • 6) will be able to understand mechanic of motion in the muscoskeletal system of human and animal for 3d production
  • 7) will be able to have the ability of conceptualizing a design idea
Course Description

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction: What is 3d Concept Design? Concept design from the ground up by Kevin Crossley
2 Explaining the development process of concept design The Skillful Huntsman: Visual Development of a Grimm Tale at Art Center College of Design
3 Elements of 2d design (positive and negative space,perspective,gravity,volume in space, color theory) Wucius Wong Principles of Two-Dimensional Design
4 Human and animal proportions-anatomy Anatomy Drawing School: Human, Animal, Comparative Anatomy
5 Character design basics Designing with Pixar: 45 Activities to Create Your Own Characters, Worlds, and Stories
6 Conceptualizing Approaches
7 Modeling sheet
8 Understanding of three dimensional world
9 Midterm
10 The basics of 3d modeling (lathes and lofts, use of extrusion and bevel techniques in Maya) Dariush Derakhshani Introducing Autodesk Maya 2016: Autodesk Official Press
11 Advance techniques -Planning modeling strategy in Maya and Zbrush Autodesk Maya Press The Art of Maya: An Introduction to 3D Computer Graphics
12 Creating simple 3d models using Maya and Zbrush Michael Ingrassia Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox
13 Introduction to Uvs and Uv unwrapping -laying out Uvs,apply texture and lighting Jeremy Birn Digital Lighting and Rendering (3rd Edition) (Voices That Matter)
14 Development of the project
15 Final Project Due Presentations
16 Review of the Semester
Course Notes/Textbooks Science of Creature Design: understanding animal anatomy
Suggested Readings/Materials \\n\\nwww.zbrushcentral.com,www.cgfeedback.com,www.3dtotal.com

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
3
40
Presentation / Jury
Project
1
50
Seminar / Workshop
Oral Exam
Midterm
-
-
Final Exam
-
-
Total

Weighting of Semester Activities on the Final Grade
40
Weighting of End-of-Semester Activities on the Final Grade
60
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
4
64
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
-
-
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
3
2
Presentation / Jury
Project
1
2
Seminar / Workshop
Oral Exam
Midterms
-
-
Final Exams
-
-
    Total
72

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1 To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design (Multimedia, Photography, Graphic Design and Typography), X
2 To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey, X
3 To be able combine images and words creatively in order to convey visual ideas
X
4 To attain a high level of complex problemsolving using a variety of design methodologies, X
5 To understand the principles of compositional space X
6 To have a clear understanding of creative art direction, X
7 To attain proficiency on the implementation of production standards and to be able to use Visual Communication Design related software and communication technologies. X
8 To have an advanced level knowledge and experience in photography and video production, including image processing, editing and postproduction techniques, X
9 By using a second foreign language at least on an intermediate level, to be able to follow the information in Visual Communication Design and communicate with colleagues, X
10 To have social and ethical awareness in the stages of creating, applying and evaluating the practices related to Visual Communication Design, and to act consciously and sensitively in the application of these values, X
11 To take responsibility both as an individual and as a team member in order to solve creatively the unexpected and unforeseen complex design problems encountered in the Visual Communication Design practices. X
12 To utilize the ability to evaluate and criticize acquired knowledge and skills, to diagnose ones individual educational needs, and undertake selfdirected and continuous education in the discipline. X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 

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